Virtual reality (VR) is dominating the 2016 Taipei Game Show, which kicked off on Thursday and will run through Feb. 2, according to the organizer Taipei Computer Association (TCA). The annual Taipei Game Show has focused on the computer or electronic games industry in the Asia Pacific region and has attracted plenty of attention from potential buyers from all over the world, the organizer said.

The VR segment of the trade show had been widely reported on by the local media even before the exhibition began, with many local consumers eager to attend the event to experience VR devices displayed there.

On the first day of the show, only business visitors were allowed to come in since the exhibition highlighted business-to- business devices, gaming software, gaming consoles and VR products provided by 221 exhibitors from 22 countries.

Starting from Friday, consumers will be admitted to the exhibition, and it is expected that they will focus their attention on the special VR exhibition in the trade show, the organizers said. The show marks the first time for Sony Corp. to demonstrate its PlayStaion VR device in Taiwan. In the games show, the Japanese electronics giant has placed 40 of its PS VR devices for visitors to play with, the largest play trial for Sony in Asia.
In addition to Sony, Taiwan’s smartphone vendor HTC has unveiled the next generation of its VR device — the HTC Vive Pre — to allow visitors to try the new gadget. HTC has embraced high ambitions to enter the VR arena in a bid to find alternative sales sources to offset the impact resulting from escalating competition in the global smartphone market.

HTC has been exploring the possibility of expanding the VR headset applications to areas such as medical care, education, exhibitions, property development, industrial design, tourism and e-commerce. Meanwhile, Google has been demonstrating its own VR gadget — the Google Cardboard — in the trade show, while Samsung Electronics Co. has put its Samsung Gear VR on display. According a recent market forecast, the VR industry is expected to grow 99 percent at the compound annual growth rate (CAGR) over the next five years, and sales of the business are expected to hit US$30 billion by 2020.

Wu Wen jung, a manager of the TCA, said that the production value of Taiwan’s games industry reached US$1.77 billion, up 5.1 percent from a year earlier. Out of the total value, the output of online games hit US$520 billion and smartphone games reached US$530 million last year.

Source: China Post Taiwan

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