The four days long Tokyo Game Show 2016 closed its doors last Sunday with a new record of 271,224 visitors and 614 exhibitors. With its motto of “Press Start to Play the Future”, Tokyo Game Show saw a record 614 companies and groups (of which 345 were foreign) exhibiting. This year the new VR Area, in particular, drew the attention of visitors and the press from both Japan and overseas. 2015 mobile games were the focus of Tokyo Game Show, which changed this year. Console games are the core of this year’s show, with mobile games taking more of a supporting role.

In addition, companies engaged in B2B negotiations during the event. 1,149 companies registered for the business matching system “Asia Business Gateway”, easily surpassing last year’s 1,011 companies. This demonstrates how the role of the TGS as a hub and an international exhibition that broadcasts what is happening in Asia to the rest of the world
has grown more important.

With this figures, Tokyo Game Show remains as a barometer for the overall trends of the Japanese games market and will be the most important games industry event for Japan but did not reach its target to be an international recognized event again.

Here are the some of the final reports about Tokyo Game Show from other media outlets:

gamesindustry.biz – TGS 2016: Mobile takes a back seat

gematsu – TGS 2016 attendance tops record 271,000

 

 

 

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