Last week Nexon announced its financial results for the fourth quarter and fiscal year ended December 31, 2015 with financial growth across the board. The full year revenue for Nexon came to 190.3 billion yen (USD1.67 billion), a 10 per cent jump on 2014. Meanwhile, operating income grew by over a third (37 per cent) to reach 62.3 billion yen (USD 0.51 billion). Nexon’s Clash of Clans-esque strategy title DomiNations was among the new releases helping to drive revenue, as the game’s popularity surged following its release in April.
Q4 alone delivered a seven per cent rise versus the previous year, with ‘higher than expected’ Dungeon Fighter and HIT sales boosting revenue to 45.8 billion yen (USD 0.37 billion).
“Nexon’s solid performance throughout 2015 was driven by our relentless focus on the quality of our live and new games and the expansion of world class partnerships. Our full-year revenues, operating income and net income all grew year-over-year, reflecting the positive response from players of our high-quality titles,” said president and CEO Owen Mahoney. “Player retention and growth among our existing games was strong, and Nexon’s pipeline of new titles delivered impressive initial results. “DomiNations surpassed 17 million total downloads worldwide and HIT immediately took first place for top-grossing app in Korea on Google Play and the iOS App Store.”
Mr. Mahoney continued, “Throughout the year, we also continued to strengthen our world-class partnerships with industry-leading developers and IP holders. Heading into 2016, we remain well positioned to continue executing on our strategy of servicing high-quality titles through strong internal development and partnerships.”
The full year 2015 highlights: for Nexon include full year revenues were 190.3 billion yen, up 10% year-over-year, the operating income was 62.3 billion yen, up 37% year-over-year and the net income attributable to owners of the parent was 55.1 billion yen, up 88% year-over-year.
Nexon expects the revenu for the first quarter 2016 to be in the range of 49.0 to 52.5 billion yen. The revenue for PC online game is expected to be in the range of 38.1 to 40.5 billion yen meanwhile the revenue for mobile should be in the range of 10.9 to 12.0 billion yen.