Once a regular Japanese salaryman working as an account manager at Oracle, Hidetaka Miyazaki – at the suggestion of a friend – gave a little game called Ico a try. It changed his life. Ico, as legend has it, inspired him to swap the secure confines of a corporate cubicle for the much less certain world of game development. His first job turned out to be his last: Tokyo-based From Software, a developer best known for the complex Dungeon & Dragons-style King’s Field and the nerdy Armored Core mech franchise.
Twelve years later, Miyazaki is running the company. Although he was eventually tasked with directing sequels for Armored Core, the ascendance of Hidetaka Miyazaki to president of From Software was the result of two successful, original games. The first, Demon’s Souls, a spiritual successor to the King’s Field series, was the PS3-exclusive sleeper hit no one saw coming, selling close to two million copies in 2009. Dark Souls, the harder, better and multiplatform, followed two years later, and it tripled the sales of Demon’s Souls, firmly cementing Miyazaki as one to watch. It also established the Souls series as the new torchbearer for action-RPG games, with some critics comparing it to Nintendo’s mighty Zelda series.
Since the original Dark Souls’ release, Miyazaki has been riding a wave of creativity that has seen him personally direct or oversee the development of three of the most well-reviewed games of the past few years – Dark Souls II in 2014, Bloodborne in 2015 and Dark Souls III in March of this year. That’s a lot of dark fantasy in a short time.
With the latest Dark Souls III DLC Ashes of Ariandel on the horizon, Miyazaki met with Glixel in his Tokyo office to talk books, influences and the principles that make his games so distinct.
Our colleagues from Rolling Stone had the chance to talk to Hidetaka Miyazaki in an interview. Please click here to read the full interview at Rolling Stone.
Source: Rolling Stone