The IGDA has just announced the establishment of a South Australian chapter. International Game Developer’s Association South Australia (IGDASA) has been founded to support developers operating in Adelaide and its surrounding regions.
The newly minted chapter has formed a board consisting of industry veterans; Robin Potanin (Academy of Entertainment), Ben Marsh (Odd Games), Justin Wight (Monkeystack), James Calvert (Future_Geek), Philip Mayes (Mighty Kingdom) and Emilia Chignola (Two Lives Left).
Ben Marsh, Managing Director at Odd Games and IGDA board member stated, “The SA Gaming community has now reached critical mass whereby forming an IGDA local chapter is required. Recently the SA Gaming industry was presented to His Excellency Mr Christophe Lecourtier, the Ambassador of France to Australia, as part of a bilateral discussion to explore and identify opportunities for France and South Australia to strategically engage for mutual economic benefit. The delegation comprised influential Business and Industry Chamber leaders, who were interested in obtaining a thorough understanding of South Australia’s innovation profile, capabilities and strengths within the creative industries.”
“We are seeing more and more successful commercial outcomes for SA developers as they grab a share of the USD$100bn industry’ notes Ben Marsh.
“The role of the IGDASA is to encourage and support local and regional developers to bring their titles to market. The State Government has been very supportive of our industry for some time and invited input into a new innovation policy for the state that will emerge shortly that will help developers accelerate their growth, and we also have local support from the Microsoft Innovation Centre. I personally ask every developer, both amateur and professional, to join us as we take our industry to the next level.”
Robin Potanin, Head of School, Adelaide Campus, Academy of Interactive Entertainment and IGDASA board member added, “The Academy of Interactive Entertainment is proud to be part of this industry initiative. AIE hosted the January 2016 Global Game Jam and will continue to support ‘rapid prototyping’ events and growth in the South Australian game development community. We are delighted by the success and recent expansion of studios Mighty Kingdom and Monkeystack and see South Australia playing a key role in Virtual/Augmented Reality product innovation. I foresee SA’s regional centres being pivotal to this growth.”
First seen and source: MCVPacific