From the pixelated and harmless arcade games of Space Invaders and Pacman, eSports, or competitive video gaming, has already rocketed to the limelight with its multi-million dollar revenues according to a report at hannaseo.com.

Newzoo, a market-intelligence firm, has recently reported that eSports’ revenues last year has amounted to $194 million and will increase more than twofold in 2017, reaching $465 million. Undoubtedly, eSports has and will become a remarkable item in the sports economy. As a refresher or for those new to the industry, eSports is considered to be an umbrella term for competitive video-gaming, and this industry has shot up to fame as fast as the improvement of internet speed.

Streaming platforms have also emerged, where you can watch your favorite video games and players battle in real time. These games are now played professionally and not just as past time hobbies.

The games played in eSports are usually played as first-person shooters, one of the most famous would be Counter Strike. Other games are now called as “multiplayer online battle arena” or MOBA, like League of Legends and Defense of the Ancients (DoTA) 2. We used to just chill on the couch at home and enjoy the game for ourselves or with our friends, but now there are stadiums and arenas where professional tournaments of these games are played with thousands of live audiences watching and a million more enthusiasts watching the stream on the internet.

The typical idea of gamers as “computer geeks” has now transitioned into the positive light, because it turns out that these “nerds” and “geeks” as stereotypes often portray are now in the online market, even making more money doing their hobby than most people with normal day jobs.

And some of them aren’t even skinny or fat – just take a look at C9 Balls: These gamers take their endeavor seriously, practicing for several hours a day, taking extra care of their physical and mental health by exercising and eating healthy, much like the athletes of traditional physical sports. They also consider pursuing eSports as a legitimate and stable career. At present, several eSports teams have already been deemed as celebrities, even with fan bases across multiple countries.
The proliferation of eSports and video games, in general, lies greatly in the fact that it’s very easy to get into. You can have a flexible time, you can practice at any time of the day you wish, and you will have opponents that are online whether you’re a morning person or a nocturnal owl. As long as you have a reliable computer set-up and a fast internet speed, along with your burning desire to destroy your opponents, then you’re good to go. Being a video game superstar is not easy-peasy, however.

On an interview with MC, the current world champion in StarCraft 2 player, he stated that he literally had to win thousands of matches to get to where he is now. It just takes determination, dedication, nd passion in achieving your goals. It is just the same ingredients to success in all the other disciplines in life. Electronic games have already been around since 1980’s, and in the early 90’s there have already been large eSports tournaments on the popular games like the Nintendo games and NBA Jam.

By the late 90’s the eSports world has grown even more, with the creation of CounterStrike and Warcraft, a few of the most popular games in the gaming world until today. These tournaments, however, are only based in the US at that time. By the year 2000s, with the innovations leading to the improvement of broadband internet connections, eSports has grown popular globally, so are the tournaments and the booming of more online games.

A decade later, multiplayer online battle arena (MOBA) games have successfully entered the eSports market, and has already started taking over as professional competitions. The most popular games include the Defence of the Ancients or Dota, League of Legends, Call of Duty, StarCraft, Overwatch and Hearthstone. Here is where the booming of the eSports economy starts.

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