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Bandai Namco will open a virtual reality experience area called “VR Zone: Project i Can” in Tokyo April 15 until mid-October, Bandai Namco announced. The VR Zone will act as a virtual...

Immerex, a virtual reality company creating cinema-centric virtual reality experiences, today introduced its end-to-end virtual reality solution and next-generation VRG-9020 head-mounted display (HMD) to the Chinese market at the 2016 ChinaJoy. The...
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Mobile game developer Netmarble Games announced that it will collaborate with Japanese hit manga “Bleach” for the mobile role-playing game “Seven Knights”, developed by its subsidiary Netmarble Nexus. The Japanese comics’ five...

With well over 150 games already available, HTC has no shortage of content for the Vive. But the Taiwanese company has big plans to bring even more support to the platform...
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Pokemon Comaster mobile game has officially launched in Japan, available on the Google Play Store. Pokemon Comaster is a strategy game whereby players are required to collect and do battle with a...
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Taiwan-based smartphone brand HTC Corp. will take its first virtual reality headset HTC Vive to Tokyo Game Show 2016 to boost the global visibility of HTC's VR development efforts. HTC said it will...

Colopl NI, the San Mateo-based VR and mobile studio of Tokyo-based mobile gaming leader, colopl, Inc., released its first VR game, the multiplayer paddle ball game, colopl Cyperpong VR, for the HTC...
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The virtual reality market is expected to hit USD 80 billionby 2025, indicating that the industry today is in a ripe position for investment and growth, according to Goldman Sachs Global...
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Climax Studios, the Portsmouth based UK developer and VR publisher, has opened a new studio in Auckland, New Zealand. The team consists of eight members all of whom are coders who...

Chinese investors are now increasingly seeking quality virtual reality content rather than hardware. In China, virtual reality hardware investment accounted for 78 per cent of total VR investment made in 2015 and...

NextVR Inc., a U.S. virtual reality start-up providing platforms for on-demand live VR broadcast, has completed a USD 80 million series B round of financing co-led by Chinese Internet firm NetEase...
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In September at the Oculus Connect 2 developers conference a numerous titles were announced for Samsung’s Gear VR mobile virtual reality (VR). One of those titles was Into the Dead by New...
Sony Project Morpheus VR headset

Shanda Group is planning to build China's first virtual reality theme park where visitors will find themselves immersed in a digital world riding spaceships, dodging bullets and fighting dragons according to...

Chinese virtual reality hardware manufacturer DeePoon held a press conference last week, rolling out its blueprint on building a domestic VR development platform for both industry developers and content providers. Three major perspectives...
Sony Project Morpheus VR headset

Countless virtual reality (VR) headsets have appeared in China overnight, vying for attention, while China's burgeoning market has not yet to mature when it comes to tech bottlenecks, such as resolution, refresh...

Turner-owned Cartoon Network is to launch a new VR (virtual reality) mobile game and branded VR viewer based on the Adventure Time animated series in Europe and Asia. The I See Ooo...

Japanese mobile publisher Gumi will invest in a new San Francisco-based VC fund looking to raise $80 million to build out the virtual reality industry in the West. At the last board...

Google has drawn media attention with its recent investment in the Swedish video game developer Resolution Games to the tune of US$6 million and its launch of a second generation of...

Today Japanese electronics group Sony will launch its PlayStation VR headset and it looks like it could be the first proper living room-friendly virtual reality setup. Sony Corp will join the race...

Ever since the beginning of 2015, 37 Interactive Entertainment has expanded its business scope from games to the all-round entertainment market. Applying the company's core strategy, "Integration, Globalization and Diversification", 37...