Billions of Chinese web messaging app WeChat users sent 'red envelopes' to celebrate Chinese New Year. Handing out red envelopes containing a monetary gift or "lucky money" is a Chinese custom with...

Malaysians spend an average of 80 minutes per session on YouTube when using mobile devices, double the global average of 40 minutes, according to a study conducted by TNS Research and...

Indonesia is using online games to understand how citizens use internet slang to complain about government. The Translator Gator game involves translating government-related phrases from English into six Indonesian languages, with mobile...

Last Friday, the Ministry of Culture, Sports and Tourism and the Ministry of Science, ICT and Future Planning announced a set of measures designed to help promote the industry. Those measures include new...

Over the past few years, the Asia-Pacific region has been getting more attention from venture capitalists around the world. In 2014 alone, as much as $38.9 billion was invested across 1,357 deals,...

Malaysia’s Multimedia Development Corporation has appointed former AirAsia executive, Siva Ramanathan, as its Chief Strategy Officer according to a report at Govinsider. Ramanathan, who started in the role this month, is responsible...

Tumbling earnings at a leading smartphone game developer show that market growth may have peaked, indicating a shift in focus from blockbusters to repeated successes as competition heats up according to...
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China's 1.3 billion-strong market is just the beginning for the world's fifth largest Internet company, Tencent. The tech giant's best-known social network, WeChat, is fast gaining traction in Africa, and mobile banking is...

The number of Korea's gaming companies more than halved in 2014 from five years earlier due to a series of intensified governmental regulations, including a ban on minors' access to online...

Japanese Sony announced in late January that it plans to consolidate its gaming business units, Sony Computer Entertainment and Sony Network Entertainment International, to form Sony Interactive Entertainment as of April...

The exports of South Korea's content industry exceeded USD 5 billion in 2014 due mainly to its continued growth boosted by the global boom of Korean pop culture products, the government...

The diversification of video games in their platforms and software could push revenue from USD 90 billion in 2015 to USD115 billion by 2020, predicts a report from Digi-Capital released Tuesday. Massively...

The games market continues its transition, with leaders consolidating their positions as the balance of power shifts across sectors. The coming years could be both “steady as she goes” for some,...

With 60,000 mobile developers, Thailand's mobile app market is ranked third in Southeast Asia, only behind Indonesia and Vietnam. Applift, a mobile app marketing platform, forecasts that Thailand's mobile games market will...

India app market is bringing a huge opportunity to India's app developers. However, the market is also facing lots of difficulties. According to an interview with 9Apps country manager Ebrahim Popat,...

A new research report on digital media activities in of 6-14 kids in Southeast Asia from SuperAwesome Insights gives a comprehensive picture of kids’ media consumption habits across the main ASEAN markets...

The Infocomm Development Authority of Singapore (IDA) and the Media Development Authority (MDA) will be restructured into two new entities: The Infocommunications Media Development Authority (IMDA) and the Government Technology Organisation...
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Japanese game magazine Famitsu has published a list of the best selling games for 2015 in Japan. Not entirely unexpected either is that the majority of the games are from Nintendo and...

China now is the biggest online gaming market in the world, surpassing USA and Japan. The revenue of China's online gaming sector kept growing by around 30 percent annually in the...

Gamification is the process of implementing game mechanics into a non-game context to drive user engagement. Points, badges, leader boards, challenges, and rewards are some examples of game mechanics. The Gamification market...