The Electronic Sports League (ESL), the world’s largest eSports company, continues to broaden the horizons of international eSports competition with the announcement of ESL One Manila by PLDT Fibr & Smart...

The final of the 2015 World Championship of League of Legends, a fantasy-themed, real-time strategy videogame, is being streamed worldwide by British broadcaster the BBC. Like the most popular of sporting...

Development and eSports board members have met with the Taiwanese government in the hope of becoming the sixth country to recognise competitive gaming as sport. The Taiwan eSports League in collaboration...

The e-Sports industry is growing rapidly in Malaysia, especially after the e-Sports Association of Malaysia (eSM) was formed in January this year. To promote the e-Sports culture in Malaysia, the Malaysia Cyber...

The World Series of Video Games, Inc., an US company specialized in Electronic Sports, a rising phenomenon, announced an investment of more than $3 Million USD to organize the World Series of...

The World Cyber Arena, a China based international organizer of eSports tournaments, announced their entry into the European market aiming to strengthen eSports as a global industry. Aside from the European qualifier,...

The Asian offline Qualifier for ESL One, Counter Strike: Global Offensive at gamescom 2015 will take place in July and will feature eight top teams from around the region with one slot is...

The greatest PES 2015 players from around the globe will gather at the UEFA Champions Festival, in front of Berlin’s iconic Brandenburg Gate, as the grand final of the PES World...

"eSports, also known as competitive gaming, has a global audience of 134 million. Twitch, Azubu, and Dingit are streaming live video game competitions to that audience, and investors want a piece...

Despite its popularity online, professional gaming has yet to break through to mainstream American culture. Compared to sports like football or basketball, it has a tiny fanbase. In Korea, the mecca...

Razer follows its business strategy and launched its first flagship retail store last Friday in Taipei, Taiwan. CEO Min-Liang Tan posted a video tour of the place on his Facebook page. Tan also noted that more stores...

The voice communication platform, Curse Voice, has surpassed 16 million friendships. Curse Inc. launched its Skype-like platform for gamers, Curse Voice, in 2014. After the launch of its free-to-use software, Curse raised $16...

For the first time, the Mineski Pro-Gaming League South East Asia (MPGL SEA) Grand Finals will be held outside of the Philippines, instead taking place in Selangor, Malaysia as part of...