Niko Partners, provider of high-integrity market intelligence on the Chinese and Southeast Asian digital games industry, published its Top 15 predictions about the 2017 digital games industry in China, Indonesia, Malaysia, Philippines,...

Capcom has reported that sales and profits are down for the nine-month period ending on December 31, 2016, but the company's overall financial forecast for the end of the fiscal year...
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Toge Productions, an Indonesian indie game developer studio, announced that the studio has received an undisclosed amount of funding from Discovery Nusantara Capital (DNC), the investment arm of China-based game company...

Nintendo on Wednesday said it plans to release two or three smartphone games every year in the hope of stabilizing earnings still highly dependent on its volatile games console business. “We believe...

GameFounders is a global game accelerator that helps studios enhance their game development and business skills. Each program lasts three months, and offers selected teams access to resources and networks, guidance...
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Netmarble Games has shown a successful combination of solid content intellectual property and well-proven business models can be a game changer by breaking multiple Lineage 2: Revolution." In a recent press conference...

The Chinese smartphone manufacturer Huawei Technologies Co. Ltd. has partnered with E-Link Entertainment, a specialty global mobile games publisher with direct access in China, to pre-install games on some of Huawei’s most...
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Never underestimate the power of anime in Japan. The medium stands as one of the most popular in Japan, and fans get to experience their favorite shows in all sorts of...

Chinese venture capital firm Shunwei Capital is set to make its debut investment in India by putting in USD 2 million in gaming startup Mech Mocha. Shunwei, which was started by...

The rest of the world may be busy playing Pokemon Go, but China’s mobile gamers are going crazy for a totally different game. It’s called Honor of Kings (former: King of...
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Kabam is selling the majority of its assets to South Korea’s Netmarble Games, effectively exiting the fast-growing but hypercompetitive business of creating games for mobile devices, according to a report at...

Tencent Pictures, the film unit of China's biggest internet and games company, is looking for acquisitions that can accelerate plans to make its own blockbusters instead of just writing checks for...

The global Gamification market is expected to grow from an estimated USD 1,698.7 million in 2015, and reach USD 22,913.0 million by 2022, growing at a CAGR of 41.8% during 2016...
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South Korean online game giant NCSoft Corp. whose growth has plateaued in recent years amid the lack of its sure-fire growth driver will likely see both operating profit and sales recover...

Last quarter, the messaging app owned by Tencent added 40 million new users to reach 846 million. Tencent was once reliant on revenue from PC games and subscriptions to its social network...
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More than a year ago, Nintendo and Universal Parks & Resorts announced that the companies were collaborating on building Nintendo-themed attractions at Universal's parks. Both of the companies not providing much...

Mobile game developer Unity Technologies and Chinese Android device manufacturer Xiaomi has signed a partnership agreement to serve consumers and developers globally. With this collaboration, Unity game developers will be able...

Chinese internet giant Tencent Holdings is widely expected to post another solid set of financial results for the three months ending September 30, driven by robust mobile games and online advertising...

Chinese software and internet services company Kingsoft Corporation plans to further build up its mobile games portfolio next year after rebounding from a second quarter loss to post record quarterly revenue...

The internet-driven entertainment industry is about to witness a market boom, said the head of the Chinese video game and movie conglomerate Perfect World. "Entertaining content consumption will continually rise as the...