The global Gamification market is expected to grow from an estimated USD 1,698.7 million in 2015, and reach USD 22,913.0 million by 2022, growing at a CAGR of 41.8% during 2016...
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According to the official Japanese Nintendo web page, Super Nintendo World will open before the 2020 Olympic Games that will be held in Tokyo. It has also been confirmed that the...
NCSoft

South Korean online game giant NCSoft Corp. whose growth has plateaued in recent years amid the lack of its sure-fire growth driver will likely see both operating profit and sales recover...

The Seattle-based enterprise SaaS for mobile marketing company, Tune, has released a report on mobile gaming trends, habits, purchases and behavior patterns of mobile gamers in India. The report notes that in...

Last quarter, the messaging app owned by Tencent added 40 million new users to reach 846 million. Tencent was once reliant on revenue from PC games and subscriptions to its social network...
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More than a year ago, Nintendo and Universal Parks & Resorts announced that the companies were collaborating on building Nintendo-themed attractions at Universal's parks. Both of the companies not providing much...

Mobile game developer Unity Technologies and Chinese Android device manufacturer Xiaomi has signed a partnership agreement to serve consumers and developers globally. With this collaboration, Unity game developers will be able...

Chinese internet giant Tencent Holdings is widely expected to post another solid set of financial results for the three months ending September 30, driven by robust mobile games and online advertising...

Chinese software and internet services company Kingsoft Corporation plans to further build up its mobile games portfolio next year after rebounding from a second quarter loss to post record quarterly revenue...

The internet-driven entertainment industry is about to witness a market boom, said the head of the Chinese video game and movie conglomerate Perfect World. "Entertaining content consumption will continually rise as the...

Danish-owned PlayLab is a mobile games company based in and focusing on Southeast Asia as a future growth market, with a global success landed with their ‘Juice Cubes’. As their third...

The global games industry’s biggest player is one whose rapid expansion has gone largely under the radar. A report at the Wall Street Journal described Tencent strategy of acquiring foreign companies...

Mauj Mobile, India's fastest growing mobile games company,has announced its aggressive intentions in the mobile gaming space by foraying into game publishing by offering three game publishing deals to winners of...

South Korea’s top portal operator Naver has joined hands with SoftBank Ventures Korea to establish a new 50 billion won (USD 42.75 million) investment fund to nurture promising start-ups in the...
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GungHo Online Entertainment announced that the mobile gaming phenomenon Puzzle & Dragons has surpassed 11 million downloads in North America since its release in 2012. Puzzle & Dragons has also reached another...
Line India

In India, mobile game downloads are expected to grow at a CAGR of 58 percent over the next five years, touching an estimated 5.3 billion downloads in 2020, a Nasscom report...

Owen Mahoney, chief executive officer and president at Nexon, discusses at Bloomberg his company's quarterly earnings, his outlook for the Japanese mobile gaming market and where he's seeing opportunity. He speaks...

Malaysia’s gaming content exports jumped to RM 80 million (USD 19 Million )last year, up 75% compared with 2014, boosted by greater acceptance from the global gaming industry. Malaysia Digital Economy Corporation...

The Chinese are coming and they're hungry for games companies. They need new content to feed their 560 million avid gamers, who contribute to the biggest gaming market in the world....

NetEase, China’s second-largest online and mobile video game services provider, is poised to report solid year-on-year earnings growth for the quarter to September 30 on the back of strong performance of...