Thailand

Thailand's digital games industry has recorded impressive growth since its debut in 2002. Games revenue is set to grow at 50 percent a year to USD 485 million in 2018, according...

The startup journey is often a sprint, a mad dash to raise capital and release products. But augmented reality startup Innovega is betting that slow and steady will win the race. The...
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Nexon announced financial results for its fourth quarter and fiscal year 2016. Nexon's full-year profits declined by more than 60%, largely down to impairment charges related to its acquisition of the Japanese mobile...

China is set to beat the USA to become the biggest game market in the world, for the first time in history, and these stocks reflect the Asian market dominating the...

Tencent Holdings has partnered with Starbucks to launch a gifting feature on its mobile social media platform WeChat, the latest innovation likely to help more foreign brands expand in China by...
DeNA

Japanese game developer DeNA's efforts to diversify have gone awry as new ventures such as content curation and self-driving vehicles stumble, forcing the company to fall back on a mobile game...

China is planning to ban online games for minors from midnight to 8:00 a.m., according to a draft regulation on the protection of minors issued by the Office of the Central...

The high-quality international developer conference "devcom" is taking place for the first time in advance of and during gamescom 2017 (22 to 26 August). devcom will run from 20 to 24...

Niko Partners, provider of high-integrity market intelligence on the Chinese and Southeast Asian digital games industry, published its Top 15 predictions about the 2017 digital games industry in China, Indonesia, Malaysia, Philippines,...

Capcom has reported that sales and profits are down for the nine-month period ending on December 31, 2016, but the company's overall financial forecast for the end of the fiscal year...
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Toge Productions, an Indonesian indie game developer studio, announced that the studio has received an undisclosed amount of funding from Discovery Nusantara Capital (DNC), the investment arm of China-based game company...

Nintendo on Wednesday said it plans to release two or three smartphone games every year in the hope of stabilizing earnings still highly dependent on its volatile games console business. “We believe...

GameFounders is a global game accelerator that helps studios enhance their game development and business skills. Each program lasts three months, and offers selected teams access to resources and networks, guidance...
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According to a study published by Gamesbond.in, 80 percent of the mobile game developers in India are working for the local branches of global game studios, but feel that there are...
JP Mobile Gamers

The Japanese mobile game industry has changed a lot over the last years. In his blog, Motoi Okamoto summarized the last year's trends and this year's forecast in the Japanese mobile games...
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Netmarble Games has shown a successful combination of solid content intellectual property and well-proven business models can be a game changer by breaking multiple Lineage 2: Revolution." In a recent press conference...

Consumers are spending big on mobile games in Southeast Asia, where people's high levels of engagement and the apps' increasing popularity with younger gamers is leading to expanding revenues for game...

The Chinese smartphone manufacturer Huawei Technologies Co. Ltd. has partnered with E-Link Entertainment, a specialty global mobile games publisher with direct access in China, to pre-install games on some of Huawei’s most...

Indonesia has about 400 developers who have produced over 1,000 games, according to research by game engine company Unity3D. The country had the world’s fastest growing number of mobile game players since...
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Never underestimate the power of anime in Japan. The medium stands as one of the most popular in Japan, and fans get to experience their favorite shows in all sorts of...