Malaysian ICT custodian Malaysia Digital Economy Corporation (MDeC), previously known as Multimedia Development Corporation, has announced the appointment of Sidek Hassan as its new chairman effective May 1.vSidek Hassan succeeds Abdul Halim, who...

Switch, Nintendo's new console, is in some days available. There are some things the Nintendo Switch isn't able to do without a major update. That's right: the first thing you need...

Chinese games company Youzu plans to buy German Bigpoint GmbH for up to 80 million Euros ($89.68 million) according to reports at Youzu and Reuters. Established in 2009, Youzu Interactive is a global entertainment...

NetEase Games held on February 28 its first ever developers forum in the West, titled "Insight of Fun", in San Francisco. Living up to the company's motto of "good games have...

It’s been just a few months since the Initial Pubic Offering (IPO) of iCandy Interactive on the Australian Securities Exchange (ASX) and it has already hit the ground running. iCandy Interactive is...

The high-quality international developer conference "devcom" is taking place for the first time in advance of and during gamescom 2017 (22 to 26 August). devcom will run from 20 to 24...

Southeast Asia’s leading mobile entertainment group iCandy Interactive Limited announces that it has entered into a term sheet to acquire a 100% interest in Singapore-headquartered Inzen Studio Pte. Ltd., a mobile game company and...
Vietnam online users

The Vietnam e commerce market has enhanced at a tremendous growth rate, yet the size of online gaming market is still minute owing to the fact that a large part of...
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Last week Nexon announced its financial results for the fourth quarter and fiscal year ended December 31, 2015 with financial growth across the board. The full year revenue for Nexon came to...

The global Gamification market is expected to grow from an estimated USD 1,698.7 million in 2015, and reach USD 22,913.0 million by 2022, growing at a CAGR of 41.8% during 2016...

The Chinese are coming and they're hungry for games companies. They need new content to feed their 560 million avid gamers, who contribute to the biggest gaming market in the world....

A patent filed by Nintendo in 2014 is now open to the public, revealing an intriguing camera and projector device that may have ties to the Nintendo NX console according to...
DeNA

Japanese game developer DeNA's efforts to diversify have gone awry as new ventures such as content curation and self-driving vehicles stumble, forcing the company to fall back on a mobile game...

Despite global economic challenges, Malaysia Digital Economy Corporation (MDEC), formerly known as Multimedia Development Corporation recorded significant growth in investments and export sales from MSC Malaysia companies in 2015. As the lead...

Asia is the fastest growing game market in the world and holds a vast number of talented game developers, just waiting to be discovered. GameFounders wants to meet them all and...
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Jibo, a creator of the world's first social robot for home, is partnering with Bandai Namco Entertainment to deliver a new gaming experience on the Jibo robot platform. Jibo represents a new...

South Korea’s online game and services provider NHN Entertainment Corp. said this week that it is transferring all of its shares in online mobile game company Webzen Inc. to a special...

More than 150 million Americans play video games, according to new research released today by the Entertainment Software Association (ESA). The Report, 2015 Essential Facts about the Computer and Video Game...

Perfect World Pictures, a Chinese producer of films and television programs, announced, 2016, that the listed company has been formally renamed Perfect World Co., Ltd., a move signifying that Chinese video...

Tokyo VR Startups (TVS) has launched an incubation program focused on the Japanese virtual reality (VR) market. In this program, Japan-based startup companies will be invited to develop prototypes of VR...