With 60,000 mobile developers, Thailand's mobile app market is ranked third in Southeast Asia, only behind Indonesia and Vietnam. Applift, a mobile app marketing platform, forecasts that Thailand's mobile games market will...
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China’s mobile game firms aim to cooperate with film producers and publishers to jointly develop products for millions of young Chinese mobile game players to play on smartphones, according to a...
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‘We Are The Dwarves’ is a new action-RPG with an unique setting and story. Opposite to the real Universe we know, everything is inverted here: the void is replaced by endless stone,...

According to a report at South China Morning Post Beijing is seeking to further tighten its control over content published online by foreign companies and their joint ventures in mainland China under...

Billions of Chinese web messaging app WeChat users sent 'red envelopes' to celebrate Chinese New Year. Handing out red envelopes containing a monetary gift or "lucky money" is a Chinese custom with...

The diversification of video games in their platforms and software could push revenue from USD 90 billion in 2015 to USD115 billion by 2020, predicts a report from Digi-Capital released Tuesday. Massively...

A trade mission of several top companies in the Malaysian games industry are making the trip from Kuala Lumpur to participate in the Games Developers Conference (GDC)  this week. InsideGamesAsia.biz had the chance...

The Singapore based indie developer studio Axial Brain, maker of Monster Treasure Adventure, has launched its new game Tap Alice. Tap Alice is a casual puzzle game and the first title...
GungHo Online Entertainment

Japanese GungHo Online Entertainment and Gameloft announced that they have reached a non - binding framework agreement to cooperate in the creation and distribution of high quality mobile games as well...

Malaysia-headquartered mobile games studio iCandy Interactive Limited, en route to listing on the Australian Securities Exchange (ASX) in two weeks, has completed the capital raising for it initial public offering (IPO). The...

Mobile gaming company Animoca Brands announced a partnership with China’s largest smartphone maker Xiaomi. The Xiaomi deal will see a localised version of the popular mobile game Garfield Chef distributed throughout China,...

China's Tencent Holding witnessed a huge 45 percent revenue increase in 4Q, surpassing the estimates of analyst by 10 percent. In the same vein, it also reported missed income in terms of...
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Nexon and Germany based Envision Entertainment have launched Path of War, a massively multiplayer mobile strategy game, to the Apps Store. Path of War blends action, strategy and MMO genres and...

MOL AccessPortal (MOL), the operating company of MOL Global (MOLG), has entered into a partnership with Sony’s division which operates PlayStation® business in Asia, to provide MOLPoints as a payment option...

Chinese games company Youzu plans to buy German Bigpoint GmbH for up to 80 million Euros ($89.68 million) according to reports at Youzu and Reuters. Established in 2009, Youzu Interactive is a global entertainment...

Tokyo VR Startups (TVS) has launched an incubation program focused on the Japanese virtual reality (VR) market. In this program, Japan-based startup companies will be invited to develop prototypes of VR...

Japanese Silicon Studio (Bravely Default developer ) is teaming up with Lost Odyssey creator Mistwalker to make a new game according to a press release from Silicon Studios. The game’s title, content and...

The Korean game company Smilegate has undertaken to invest a total of 40 Mill. USD and has gone in a long term partnership with Starbreeze. Starbreeze receives a 10 year right to...

Akihiro Ishihara, the general director of The Idolmaster series, has left Bandai Namco Entertainment, the company announced. “There is no one reason for my leave,” Ishihara said in a blog post on...
China market Q1-Q2 2013

Japan's smartphone game industry, now estimated to be worth around 700 billion yen ($5.72 billion), is showing signs of maturing. At the same time, the cost of developing games has been...